A downloadable game for Windows, macOS, Linux, and Android

This is the next chapter in my Dead Roam series.

This chapter does not have a tutorial level, so this chapter is for those people who have already played  the first chapter - sorry. But those who are already familiar with rpg tropes and systems will no doubt be able to navigate their way through this game. 

TIPS: if you havent played the first chapter.

- The "treasure chests" in this game are represented by cracks on the ground. Press the action button to digg up items.

- If you have petrified biscuits, you can feed it to the dog.

-Keep an eye out for passable walls.

The Alpha Demo is quite polished, except for the dialog - I gave all my attention to the machanics leaving the dialog until the end (I can improve mechanics, but my writing skills cannot improve that fast). To be honest, I would rather have a solid game foundation before I polish the story.

In this chapter you start at level 3 and continue on your journey to find Poly. A new character will join your party - sooner or later. 

I got rid of some things that previous players complained about from the first chapter - mainly the choice item section (Choosing one item will force you to leave another item behind).

I also toned down the over powered pierce attack.

Let the developer know:

How would you rate this game?  Gimme your questions, comments, and criticisms. And thank you for playing.



Download

Download
DEAD ROAM CH2 Windows.zip 306 MB
Download
DEAD ROAM CH2 Linux.zip 315 MB
Download
DEAD ROAM CH2 macOSx.zip 442 MB
Download
DEAD ROAM CH2 androidios.zip 220 MB

Install instructions

These are zip files, please extract files to begin playing the game.

Development log

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